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What is it?
This program product is not entirely a game. It does not have strict rules and algorithms to be followed. You can create situations and then heroically overcome them. You can research properties of space, time and lows of object's movement. You can devote your time to creation making complicated complexes of objects, placing them in the space. For those who are too lazy to create problem situations a set of ready universes with defenders and enemies is offered. You can just watch battles of defenders with enemies. You CAN take part in these battles helping defenders.
Objects in this product are real. They exist and interact in their own space and time.
The problem of other universes as well as the problem of artificial intelligence is discussed on Artificial Worlds Creation Software: Articles
Description of the product: Introduction
This program product really contains a universe that is different from ours.
The universe has its own laws. Its laws are not dependent on direction, it is isotropic. Time is discrete. Space is uninterrupted and limited by a charged net, which is operated by Operating system. Objects of this universe attract each other by analogy with gravitation in our universe. But laws of the created universe are not exactly the same. It is supposed that gravitational interaction as well as electromagnetic one spreads with some finite speed in our universe. In the created universe interaction between objects is momentary.
Objects are presented as three-dimensional figures (balls, ellipsis), which is more habitual for us. However, it is only decoration. Veritable are zero dimensions of the objects of this universe.
Some words about probable complicated versions of created universes. When power of computers allows to operate with thousand or more objects with acceptable speed, it will be possible to introduce actions that will allow the objects to make complexes analogical to chemical combinations of our universe. There will be an opportunity to communicate with really volumetrical objects and subjects in the created universe.
Following ways of participating in the life of created universes are possible:
- Change of existing universes and creation of your own ones, which can have complicated configurations of objects;
- Observation after development of some universe and study of the laws (for example, it is interesting clear up the laws of conservation of impulse and energy);
- Such research question should be considered: it is interesting what sort of quantum effects will be watched while interacting of two and more objects which have low relative speeds and which are placed close to each other (so mutual orbits of objects will turn to discrete, dynamic, spatial positions because of discrete time);
- For those who are not interested in researches or who are tired and wants to relax we suggest to learn to operate the objects of the universe (space boat, preferable) and try to travel among the groups of objects in different universes;
- If you have learnt to travel in the universe (this skills will be analogical to a cosmonauts skills who, for example, carries out joint of two spaceships) you can take part in activities which will bring you sharper feelings than traveling (you can have a fight with one or more enemies or participate in battles between defenders and destroyers of the universe);
- If you do not want to take part in the battles, you can just watch them, changing your position in the space, scale of observation and speed of the activity.
Description of the product: Resources
The product gives the user opportunity to create his own Universes or use the created ones.
Any Universe presents a complex of objects which interact with each other. Interaction is analogical to gravitation of attraction in the universe we live in.
The product has two kinds of representing the objects:
- In the system of coordinates;
- Real view from the position of the chosen object.
There is an opportunity to saddle any object of the loaded universe and travel hastening, slowing or changing direction of the saddled object.
Having saddled one of the objects of the universe (Alt+LeftMouseDown), you can fire a shot in the direction of the center of the screen if you press Enter. Your shell hits the target if reaching it and being close enough to it. In this case, the target and the shell disappear from the universe.
Development:
- Stereo vision;
- Universes with four and more spatial dimensions;
- Battles between several players (in real time);
Creation of new universes
Forming of new universes is made in projections (chose in the menu).
- Navigation in the system of coordinates.
- In projections you can navigate by means of LeftMouseDown. Chose the place on the screen by cursor and remove this spot to the center of the screen pressing LeftMouseDown.
Using the control panel you can change the scale, look at the universe from above and from one side. These opportunities allow to put any spot of the universe in the center of the screen. Creation and modification of objects and complexes of objects should be realized only having stopped development of the universe.
- Creation/modification of properties of the universe objects.
- Put the cursor on some object and press Strl and LeftMouseDown, thus you draw out a panel that shows characteristics of the object. With the help of this panel you can change characteristics of the chosen object and create new ones on a no occupied place in the center of the screen. Having chosen a ready object, you can change its characteristics as you wish.
- Creation/modification of solitary complexes of objects.
- All the objects in the created universes interact with each other, even very remote objects. When objects that are close to each other interact, you can notice the change of their trajectories. This complexes are the most interesting to watch and to take part in. You can create such complexes:
- From zero; - Copy and retouch up the characteristics; - Use the opportunity to convert the universe into anisotropic condition.
- Creating complexes of objects from zero.
- Let us create two or more objects in an empty universe. You can make a new complex of objects and give their speeds some data by hand.
- Copying and retouching characteristics.
- Chose some complex of objects, destroy the rest, place it in the center of the screen and press "Keep for F5" on the control panel.
Having cleared up the memory and loaded the universe put the kept complex in the center of the screen by means of F5. Changing smoothly the speeds of objects you can change the view of the complex.
- Using the opportunity to convert the universe into anisotropic condition.
- There is the way to make complexes that consist of many objects easily. The universe should be converted into anisotropic state by pressing ‘i’ (properties of anisotropic universe are not equal in different directions).
A simple complex of two, three, four parts. The complex should be still move slowly in regime of reflection in projections.
- Keep this complex pressing "Keep for F5" on the control panel.
- Next step: press F5 even times. It loads the kept simple complex practically on the same place. Massive objects, which are in the center of complexes, being close to each other begin to quicken. They interact with each other and fly asunder with high speeds. The whole quantity of loaded complexes will be odd taking into account the first simple complex loaded from the file.
So, after the last pressure there will be a massive object left in the center of the screen left that will not allow the most of outlying objects run away. When you create a universe the objects will take different orbits because the universe is anisotropic. Then you should destroy running away objects so not to destroy the universe. To finish the creation press ‘i’ to convert the universe back to isotropic state and keep it in file.
Traveling in the universe
If you want to travel round the universe you should be in a boat or saddle one of the objects.
The boat is one of the objects of the universe and you can get into it from ‘Presence’ (section in the menu). You can saddle the object pointing the cursor at it and pressing Alt LeftMouse.
Look through activities you can do being in a boat or on some object. These activities are described on the panel which you can draw out pressing ‘Command inquire’ on the control panel.
Try to remove one of the luminescent points of the universe (turning it) into the center of cross and increase it using ‘Increasing’. Obviously, you will see an object surrounded by other revolving ones.
By means of buttons of speeding you can change your speed comparing with other objects of the universe. So you can travel from one object to others.
Warning: it is not as simple as it seems at the beginning to control the objects of the universe. Skills of moving come bit by bit after getting some experience.
Good luck in your traveling.
Traveling in the universe: First traveling
For the first traveling load file travel.uni.
In the center you will see a relatively large object surrounded by smaller ones. Press gap- objects begin to move. If their movements are too fast for you press slowing on the control panel.
Try turnings, hastening aside, to and fro. Prompts about these activities you can find pressing ‘Command inquiry’ on control panel. You can change hastening pressing 'Engine traction' on the control panel.
Duels
First of all, it is necessary to say that you should fight with so called enemies. Only they can fire at defenders and space boat trying to destroy them.
The boat can be defended from fire. You should press the button on the control panel to provide it. This regime is offered to give an inexperienced user opportunity to train before he is ready to fight on equal grounds.
There are two kinds of duels. You can fight alone with one or a few enemies who are on orbits and move straight. You can learn to shoot down enemies who are on orbits. This kind is like shooting down flying ducks but ‘duck’ can shoot too.
You can fight with enemies helping defenders to destroy them.
Having watched defenders you can realize that their activities are more complex than activities of enemies. To improve your skills you can saddle one of enemies and duel with defender after leaving the orbit. It is more complex.
It is useful to know that the closer you are the more exact your shooting is. It is natural because in this case you take aim more carefully and the shell is less influenced by gravitation of other objects (period of time between shot and hit decreases).
There are ready universes with enemies, defenders and boats but you have an opportunity to bring your own enemies, defenders and a boat into any universe.
Good luck.
First duel
Load file duel.uni for the first duel.
You will see a red object that shoots at you. You are in the boat. Defence from destruction is on. Sounds, which accompany shot and hit give you a chance to learn to evade the shell. Try to hasten aside at the moment of shot and move the enemy to the center of the screen by means of hastening. You will see that shell misses you. You evaded it. Try to move you enemy to the center of the screen (to the cross) by your movements and press ‘enter’. This is your shot. If the enemy does not leave the center during the shot you hit the target.
Second duel
Load file duel with defender.uni.
You will see a red object - aggressor. In this duel you must saddle aggressor. Then you must tarry pop of defender. And then try to dodge and destroy defender. Also you may try to make deceleration - off.
Image of object
Image of any object may be change in "Parameters of objects" panel (Ctrl+LeftMouseDown).
If you want - a new image of the object may be created. You may take (copy) w.bmp file in the "Own Universe" directory and then modify it. For modification of image of the object any of the graphic editor can be used.
Command
| RightMousDown |
menu of drawing out the panel (Pop Up menu) |
| LeftMousDown |
moves the point to the center of the screen |
| Ctrl+LeftMouseDown |
parameters of object |
| Alt+LeftMouseDown |
saddle object |
| Alt+U |
creates defender in the center of coordinates |
| Ctrl+U |
creates boat |
| Determinancy |
The Universe is determinate or random |
| Space |
stops/starts development of universe |
| Character ‘i’ |
universe is isotropic/anisotropic |
| ‘Home’/‘End’ |
the light is closer/further |
| F1 |
Help |
| F3 |
clears up the screen |
| F4 |
trace on/off |
| Save for F5 |
save current set of objects |
| F5 |
increases the number of satellites if pressed even number times |
| On the object |
| <a> |
turn left/right |
| q(Q)/a(A) |
turn up/down |
| p(P) |
turn left in a spin |
| l(L) |
turn right in a spin |
| Page Up |
acceleration forward |
| Page Down |
acceleration back |
| Arrow up |
acceleration up |
| Arrow down |
acceleration down |
| Arrow left |
acceleration left |
| Arrow right |
acceleration right |
| Enter |
shoot at the target in the center |
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